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Super mario odyssey the cutting room floor
Super mario odyssey the cutting room floor













super mario odyssey the cutting room floor

It was the "Story of Mario", an in-universe book. Paper Mario and TTYD were Produced under Shigeru Miyamoto's supervision who respected the idea that this was a story book retelling of an off-screen Mario Adventure with Embellished details, Mario stories and characters in a safe contained environment where they could be counted as separate from the Mario universe as a whole, meaning it didn't have to be a perfect 1:1 match to the regular timeline and approved a vision for a "Different take on Mario, to use familiar characters and elements to show a story that wouldn't be seen otherwise" under the direction of Ryota Kawade The first game to follow "The Rules" was Mario Party 4 and from then onward the Committee worked to keep everything as connected as possible. like King Boo and Bullet Bill aren't even close.) The next decade was spent getting all the Mario Designs to become consistent using Mario Party designs as the original Mario Party trilogy had been doing most of the leg work on translating Mario's Universe into 3D The committee was formed around 97/98 and was finalized just after Sunshine (The last game to make wildly different designs for pre-existing characters. Nintendo didn't ask Squaresoft to "take another shot and be more consistent" becauseĪ) The rules were not set yet (Literally no Nintendo staff worked on SMRPG, it was all Square)ī) It's not like the 3D Rendering tech for SMRPG was cheap to begin with (Spikeys were what Square Enix thought Spineys were for example, Hobgoblins were supposed to be Lantern Ghosts, Grim Creepers were supposed to be Shy Ghosts, Booster was the result of Square mistaking Wario as belonging to a specific species of Waru People, etc.) Apparently the problem was due to lack of communication, Square eyeballed older game sprites and made guesses at what a 3D Rendered Version would look like. there are more "Veteran Monsters" than it seems.

#Super mario odyssey the cutting room floor series#

Nintendo created a committee for the Mario Series to keep the designs consistent after Square's Super Mario RPG (due to poor communication), had actually mangled several pre-existing Mario Enemies so badly that English Localizers assumed they were brand new characters.















Super mario odyssey the cutting room floor